Saturday, 19 November 2011




TIER 1:
PERK - EFFECT - PRO EFFECT.
1: Sleight of Hand: - Fast Reloading - Fast Weapons Change.
2: Recon: - Explosive damage shows target on Mini-Map - Bullet damage shows target on Mini-Map.
3: Blind Eye: - Air Support and Sentries are undetectable - Fast lock-on for rockets. Increased bullet damage to vehicles
4: Extreme Conditioning: - Increased sprint time - Climbing speed increased.
5: Scavenger: - Get ammo from dead enemies - Get more ammo.

TIER 2:
PERK - EFFECT - PRO EFFECT.
1: Quickdraw: - Faster Aiming - Faster recovery from using grenade/equipment.
2: Blast Shield: -  Increased explosive resistance - Resistance to flashbangs and stuns.
3: Hardline: - Killstreaks require 1 fewer kill - Two assists count as kill towards killstreaks. Deathstreaks require 1 fewer death.
4: Assassin: - Immuntity to UAV, portable radar, thermal, and heartbeat - Immunity to CUAV and EMP, no red crosshair or name over you.
5: Overkill: - Carry two primary weapons - Second primary can have two attachments.

TIER 3:
PERK - EFFECT - PRO EFFECT.
1: Marksman: - Identify targets at more distant range - Hold your breath for longer when sniping.
2: Stalker: - Increased movement speed while aiming down the sites - Add delay to enemy claymores before exploding.
3: SitRep: - Detect Enemy Explosive and Tac Insert - Opposing team’s footsteps make more noise.
4: Steady Aim: - Increased accuracy while firing from hip - Weapon ready more quickly after sprint.
5: Dead Silence: - Quieter movement, recon does not work as well against you - Do not take any fall damage.

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